Sliding phone controller

Get in the game.

Pokkio control panel with two low-profile analog pads, D-pad, ABXY buttons and colored center stripes

A controller made to fit in your pocket.

SLIDE & PLAY PROTOTYPE IN DEVELOPMENT
TWO POSITIONS

CLOSED FOR THE ROAD.
OPEN FOR PLAY.

The whole idea comes down to one movement. The top half slides along a rail to reveal the controls, then closes again when you are done. There is nothing to unfold, tighten or carry separately.

01 / Closed For the road
Pokkio controller closed, with a smooth top cover hiding the controls

Controls
under cover.

Closed, it becomes a flat case with a smooth top. It goes into your pocket with your phone, while the buttons stay covered and cannot click as you walk.

02 / Open For play
Pokkio controller open, revealing the analog pads, D-pad and ABXY buttons

Everything
at your fingertips.

One movement gives you a full set of controls: a D-pad, four face buttons and two analog pads laid out like a regular controller. The phone attaches magnetically to the top cover.

Where it came from

The idea
is not mine.

I saw this kind of controller in a Josh King video and it won me over immediately. I looked around and found several earlier attempts. Most never made it to the finish line despite raising money. Some returned the funds without explanation, some mentioned pressure from larger companies, and some simply went quiet. I do not know what happened and I am not going to guess.

Josh took a different route. He showed his prototype, raised some money, burned through it and hit a wall. Then he contacted Ohsnap, the company behind magnetic phone mounts. They saw the potential and brought their experience and funding. A very successful Kickstarter followed, and MCON reached the market.

This is where my reservations began. MCON is fairly thick. I could not see myself using the phone normally while it was attached, and many people raised the same issue. I now know that an extremely thin first version is unlikely, and I am fighting for every millimeter myself. Still, thickness was a problem I could try to solve.

The PlayStation style analog layout also felt wrong to me. I never owned a PlayStation and never built the habit. This is not about taking sides. My first console was a Polish Pegasus clone bought at a market, with Nintendo cartridges from the next stall. Then came a friend's N64, my first Xbox, the 360, the One, several DS models and a Switch. After that sequence, one button layout simply stuck.

Then there was the price of MCON, international shipping and probably import duties. I thought: how hard can it be to build my own controller? I ran a paint shop for twelve years, rebuilt crashed cars and made custom projects for clients. After hours I wrote apps, built websites and assembled mining rigs. I also like to draw. Why not try.

I began with a sketch, then moved to CAD, a 3D printer and a soldering iron. It turned out to be far from easy. Along the way I came to understand many decisions by other companies that had seemed strange before. I have now built around twenty prototypes, and every one had something wrong: a bad measurement here, a part that would not fit there, another one sitting too deep, one button refusing to press and another clicking too hard. That process is also the most enjoyable part.

AT YOUR FINGERTIPS

A LAYOUT LIKE
NINTENDO.

Pokkio controller map showing analog pads, D-pad, ABXY, Home, Select and Start.

Point at a marker to see its description.+ L, R, ZL and ZR sit along the top edge.

Low-profile analog pads
Two flat Circle Pads like the ones in the 3DS. They do not rise above the case, so nothing gets in the way when it is closed. They cannot be clicked, which is why L3 and R3 have separate buttons on the front.
D-pad
A single-piece D-pad rather than four separate buttons. Your thumb finds the center immediately and diagonal input stays precise.
ABXY buttons
X on top, A on the right, B at the bottom and Y on the left. It is the Nintendo layout, which is the one you expect when playing many emulated games.
Home, Select and Start
Home, Select and Start sit beside the stripes in the center. Icons replace labels: a house, minus and plus. Fewer words on the case means less visual noise.
Separate L3 and R3
On a regular controller, L3 and R3 are clicks of the analog sticks. Circle Pads do not click, so both buttons had to move to the front.
COLOR AND FINISH

COLORS
FROM POSTERS.

Close-up of orange buttons along the edge of the cream Pokkio case
01 / EDGE DETAILVISUALIZATION

The case is cream and the buttons are graphite. Orange appears only along the edges and in the stripes through the center.

The colors came from a set of Game Boy and Atari posters I kept running into. I cannot explain why this palette feels so right for retro hardware, but it does. When I think of a phone controller, emulation is the first thing that comes to mind, so the controller can look like hardware from that era. PLAY above the target is a graphic, not the product name. Pokkio is engraved on the underside.

  • CreamBASE
  • GraphiteINK
  • OrangeACCENT
  • YellowSTRIPE
  • TurquoiseSTRIPE
THE POKKIO APP

THE CONTROLLER IS
JUST THE START.

Pokkio app home screen with the last played game, library, settings and a shortcut to Discover

The controller alone was not enough. I wanted everything to be ready when the phone connects: the last game, the library, settings and a shortcut for adding more titles.

That is why I built the Pokkio app. It should feel like a small console and work without reaching for the touchscreen.

  1. 01
    Quick return

    The large card remembers your last game and takes you straight back into play.

  2. 02
    Controller navigation

    Move through the menus with the D-pad or an analog pad.

  3. 03
    Status at a glance

    Battery, connection and the selected button layout stay visible.

YOUR COLLECTION

THE GAMES YOU OWN.
IN ONE PLACE.

I did not want another catalog of cover art. The library should shorten the path from unlocking your phone to the first move in a game.

Emulators for newer consoles on iOS still require JIT. That is why I do not add everything I find. When I come across a game that someone has ported well and that actually works, I integrate it with Pokkio.

All
The whole collection in one view
Platforms
Filter by platform
Pinned
Favorites always come first
Recent
Quick return to a game
Discover screen in the Pokkio app with cards for The Legend of Zelda: Twilight Princess and Mario Kart Wii
02A

A GOOD PORT.
YOUR OWN COPY.

Discover collects these tested integrations. If you own a copy of a supported game, choose the file and launch it.

THE APP IN MOTION

FROM MENU
TO GAME.

It makes the most sense in motion. Choose a platform, arrange your library, adjust the settings and launch a game without leaving the same interface.

  • A

    The library responds to the controller like a console menu.

  • B

    Sound, haptics and control settings are built into the app.

  • C

    When you finish playing, you return exactly where you started.

FROM THE WORKSHOP

THIS ONE
IS ALREADY PRINTED.

Workshop / sliding phone controller
Full open Pokkio controller viewed from the left.

Project status

Prototype
in development

The design is still changing. I am not giving a price, launch date or final specification because I do not know them yet.

This case has already been printed and fitted with buttons. It is enough to check the dimensions and how it sits in the hand.

Mechanism
Sliding case with two halves on a rail
Controls
D-pad, ABXY, two low-profile analog pads, separate L3 and R3
Top edge
L, R, ZL and ZR along the top edge
Phone
A MagSafe magnet in the cover, or an adhesive ring for other phones
Systems
iOS, Android, macOS, Windows and Linux, with Switch planned
Closed Pokkio controller viewed from the rear right, with orange shoulder buttons.
3D-printed controller case fitted with analog pads, a D-pad and ABXY buttons

From the workshop / preview

From prototype
to finish.

BEFORE YOU ASK

WHAT I KNOW SO FAR.

Technical drawing of the Pokkio controller with open and closed front views, plus side, top and bottom views.
Closed footprint
128 × 65.5 mm, including shoulder buttons
Thickness
13.45 mm, or 15.2 mm with the phone platform
Slide travel
53 mm
Base only
9.6 mm, with the tray and cover making up the rest

These dimensions come from the current CAD model, not a finished unit. The case is still changing, so the numbers may change too.

01Can I buy Pokkio yet?

No. The project is still in development. There is no price or launch date, and I am not taking orders. First I want to find out whether people are interested. If they are, I will add a signup here and use it to share progress.

02Which phones and games will it support?

Today it works with iOS, Android, macOS, Windows and Linux. Switch support is still in progress. The original Switch detects this version, but the protocol has to be switched physically, so I would not call it proper support yet.

For phones, I test what I have on hand: several Xiaomi and Samsung models, plus the iPhone 12, 12 mini and XS Max. I also printed dummy models of other phones, including an iPhone 17, to see how they fit. So far it looks good, but looks is the key word. I do not see this working well with a tablet or a foldable. I have not tested every game, but the controller is detected as an Xbox controller, so it works with emulators and games that support that input.

03How does the phone attach?

With a magnet in the top cover. I am targeting MagSafe and looking for a magnet strong enough to hold the phone securely without turning the cover into a thick slab. This is the part I have spent the most time on. Phones without MagSafe can use an adhesive ring on the case. I will test which models and cases hold securely on a finished unit.

04Why are L3 and R3 separate buttons?

I could not find low-profile analog controls that also click. I chose Circle Pads like the ones in the 3DS, and those do not press down, so L3 and R3 had to become separate front buttons. My preference for Nintendo layouts also played a part. I found slightly lower clickable sticks in Japanese shops, but reviews repeatedly described them as uncomfortable, so I passed.

05What are the dimensions and battery life?

The current dimensions are shown above: 128 × 65.5 × 13.45 mm with 53 mm of slide travel. These numbers come from the model rather than a finished unit, so they may still change. I have not measured battery life because the final electronics are not inside this case yet. The target is around eight hours from a roughly 400 mAh battery with USB-C charging. Treat that as a goal, not a test result.

06How is a sliding controller different from a telescopic one?

The difference is whether you will actually carry it. A telescopic controller such as the Backbone One, Razer Kishi or GameSir X2 stretches sideways and clamps the phone between two grips. It holds securely, but the grips and their thickness remain when it is closed, so it goes into a backpack rather than a pocket. A sliding controller moves two halves of the case past each other and closes to 13.45 mm, so it can share a pocket with the phone. The phone is held by a magnet rather than a clamp. I chose portability because a controller left at home cannot be played.

THE NEXT ROUND IS YOURS

JUST
ONE MORE GAME.

Slide open Pokkio